From there, Hudson details that Anthem is unlike anything BioWare has created before and will be, in effect, all things to all players. Numerous things we love about games now were not possible a few years ago.
First of all, we learn that the game will be showcased live at EA Play in June, so we're soon going to get a sizable taste of what it'll look like.
To ensure we stay on course, we've updated our mission statement at BioWare to something that we believe is true of our best games, and must continue to be true of future BioWare games-even as we take on new technologies and gameplay innovations.
A lot is said to be hinging on the success or failure of this new IP, and it seems that the folks at BioWare are fully focused on making sure that this game lives up to all the expectations fans have for it.
"We're deeply excited to launch this brand new franchise, and equally excited to work with our players to make Anthem a game they can't wait to play and share with their friends for years to come".
The game offers a co-op for up to four players wishing to plunge into the living, dynamic world.
Even when playing with others, Anthem is created to allow you to "be the hero of your own story".
That line from Wilson about allowing fans to "play early" is actually garnering a good amount of online attention now, as people are trying to figure out what it means. He feels that people are concerned about the multiplayer nature of the game because this issue has not been solved well before.
'Every battle is unique, and every mode brings its own challenges - from the way you interact with the environment around you, to compelling single-player stories, to the next level of large-scale multiplayer that spans across multiple maps and modes'.
For more on Anthem, here's everything we know on the game. However we design it, we always want to capture the special feeling of being on a journey with memorable companions.